Frequently Asked Questions (FAQ) 75% rule is a deck-building philosophy for Commander (EDH) that suggests building a deck capable of winning 1 out of every 4 games (25%) but strong enough to compete with optimized decks
The final room of The Undercity is a pretty huge swing, but introducing the initiative into a game where you're unable to defend it is a losing proposition
I wanted my win condition to match the two forces at play in the movie: a rapidly multiplying eldritch nightmare and a pilot armed with the only thing that can kill the beast: a flamethrower
As a card themselves, Emrakul, the Promised End is an incredibly good time
If you know you will be ticking up your Vial to three in short order anyway, the priority flips and Illusion is often the correct choice
Im most excited to see it do work in Lathril, Blade of the Elves, though